Progress Notes, Feb. 01

What I have done:

  • III Proposal (Collaboration with Hsiao-wei, David, Yu-chin and Wan-rong.) We finished the III proposal about taxi hot spot prediction, and also revised it based on the review result from III.
  • AI TA Work I graded MSRS task 2 and term project source code together with Tsu-yu, and created the archive CD for the department office.
  • AAMAS Workshop Paper (Collaboration with Yuhana, Wan-rong and Joe.) I joined the discussion about paper outline and content, provided opinions to revise the problem definition, and edited/revised the chapter of introduction, background technology and related work. This paper editing is still on-going, and we expect to submit the paper by Feb. 8.
  • Android Developer Challenge (Collaboration with David and Hsiao-wei.) We started discussion about the topic, and we decided to create an application combining the elements of city guidance and urban games. The idea is to provide users a city guidance service to travel in an area, using games as a motivation to have people enjoy. The system first designs a tour path and spots for the user considering the context information. When users arrive the spot, like REXplorer[3] and Snap2Play[5], a specific game which has some connections with the context will be given to the users. We have thinked about using ontology to model the time and location context, game attributes and user experience, and using reasoning to suggest the proper game for one spot and the next destination. However, to minimize the effort and meet the deadline, we will just create a prototype with all information fixed for idea demonstration purpose.
  • Course Term Projects
  • Paper Survey
    • Ontology SOUPA[4] is a well-known upper ontology for pervasive computing and context-aware systems. It defines (or modifies from other work) time, space, event, and some other core ontologies, and creates a context broker architecture (CoBrA) and two small scenarios to demonstrate the power of ontologies. It is an innovative work to create the ontologies to model context, and we can adjust their ontologies to meet our demand.
    • Geo-spatial Model Ye et al.[10] designs a more general space model to deal with both syntatic/semantic label and geographic position, both resolute referencing and relative referencing, and both containment and connection properties. I have to say that they do consider more aspects of describing geo-spatial information than other work, and this model seems more powerful to deal with different kinds of location representations and to provide services.
    • Navigation Systems To write the related work of the AAMAS Workshop paper, I quickly skimmed through several papers[1, 2, 8, 9].

What I plan to do.

  • AAMAS Workshop Paper Finish editing the paper and submit before the due date.
  • CA Group Think of one location-aware service, and create a small ontology for the scenario.
  • Android Developer Challenge Pick one city tour itinerary, collect relevant photos and descriptions, and design games for introducing the spot. These will become part of the demonstration content of our prototype.
  • Paper Survey
    • Spatial Queries Using geographical ontology for spatial queries[6, 7] is one part of SPIRIT Project. I think spatial queries and spatial indexing problems are very alike, and I hope I can find something from their work.
    • Mobile Urban Games REXplorer[3] and Snap2Play[5] introduce two kind of mobile urban games, and I hope I can find some more examples or ideas from their related work.

References:

  1. Gregory D. Abowd, Christopher G. Atkeson, Jason Hong, Sue Long, Rob Kooper, and Mike Pinkerton. Cyberguide: a mobile context-aware tour guide. Wireless Networks, 3(5):421–433, October 1997.
  2. Christos Anagnostopoulos, Vassileios Tsetsos, Panayotis Kikiras, and Stathes P. Hadjiefthymiades. OntoNav: A semantic indoor navigation system. In Proceeding of the first International Workshop on Managing Context Information in Mobile and Pervasive Environments, 2005.
  3. Rafael A. Ballagas, Sven G. Kratz, Jan Borchers, Eugen Yu, Steffen P. Walz, Claudia O. Fuhr, Ludger Hovestadt, and Martin Tann. Rexplorer: a mobile, pervasive spell-casting game for tourists. In CHI ’07: CHI ’07 extended abstracts on Human factors in computing systems, pages 1929–1934, New York, NY, USA, 2007. ACM.
  4. Harry Chen, Filip Perich, Tim Finin, and Anupam Joshi. SOUPA: Standard ontology for ubiquitous and pervasive applications. In First Annual International Conference on Mobile and Ubiquitous Systems: Networking and Services (MobiQuitous’04), pages 258–267, August 2004.
  5. Tat-Jun Chin, Yilun You, Ce’line Coutrix, Joo-Hwee Lim, Jean-Pierre Chevallet, and Laurence Nigay. Snap2play: A mixed-reality game based on scene identi¯cation. In MMM, pages 220–229, 2008.
  6. Gaihua Fu, Christopher B. Jones, and Abdelmoty Alia I. Building a geographical ontology for intelligent spatial search on the web. In M. H. Hamza, editor, Databases and Applications, pages 167–172. IASTED/ACTA Press, 2005.
  7. Gaihua Fu, Christopher B. Jones, and Abdelmoty Alia I. Ontology-based spatial query expansion in information retrieval. In Robert Meersman, Zahir Tari, Mohand-Said Hacid, John Mylopoulos, Barbara Pernici, Ä Ozalp Babaoglu, Hans-Arno Jacobssen, Joseph P. Loyall, Michael Kifer, and Stefano Spaccapietra, editors, On the Move to Meaningful Internet Systems 2005: CoopIS, DOA, and ODBASE, volume 3761 of Lecture Notes in Computer Science, pages 1466–1482. Springer Berlin / Heidelberg, 2005.
  8. Alan L. Liu, Harlan Hile, Henry Kautz, Gaetano Borriello, Pat A. Brown, Mark Harniss, and Kurt Johnson. Indoor wayfinding: developing a functional interface for individuals with cognitive impairments. In Assets ’06: Proceedings of the 8th international ACM SIGACCESS conference on Computers and accessibility, pages 95–102, Portland, Oregon, USA, 2006. ACM Press.
  9. Fernando Lyardet, Jan Grimmer, and Max Muhlhauser. CoINS: Context sensitive indoor navigation system. In Proceeding of the Eight IEEE International Symposium on Multimedia (ISM’06), 2006.
  10. Juan Ye, Lorcan Coyle, Simon Dobson, and Paddy Nixon Nixon. A unified semantics space model. In Location- and Context-Awareness, volume 4718 of Lecture Notes in Computer Science, pages 103–120, 2007.
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